Bugfixes
Version 1.1.22026-09-16 13:26:21
Roguelike Dungeons — massive themed dungeons, straight from the classic mod to your Paper or Folia server.
By 8qBIT · Published 2026-09-16
Massive, themed, loot-filled dungeons that build themselves. Explore. Plunder. Survive.
Roguelike Dungeons brings the thrill of dungeon crawling to your server, Minecraft-style. Every dungeon is a living, multi-floor complex of themed rooms — crypts and ossuaries, prisons and cisterns, libraries, smithies, banquets and bottomless abyssal halls — connected by corridors, stairs and towers, and packed with the things players actually want to find: real treasure, dangerous mobs, deadly traps, and boss halls worth bragging about.
Generate a dungeon on demand for an event, or let them appear naturally as your players explore. Either way, every dungeon is fully procedural yet reproducible from its seed — share a seed, share an adventure.
Built region-safe for Folia from day one, and perfectly at home on Paper.
config.yml.Crypts · ossuaries · prisons · cisterns · reservoirs · libraries · music rooms · bedrooms · balconies · banquet halls · kitchens · smithies · brewing labs · crossroads · sculk chambers · panopticons · towers · abysses · pits · explosive surprise rooms — each with its own fit-out: furniture, lighting, decoration and hidden corners.
/roguelike locate shows you exactly where the next fresh dungeon site is — great for testing or leak-free admin teleports./roguelike generate [seed] — instant dungeon at your position, optional reproducible seed./roguelike locate [radius] — nearest ungenerated dungeon sites with coordinates./roguelike reload — re-read config.yml live, no restart./roguelike integrations — see which optional plugins are detected.| Command | Description | Permission |
|---|---|---|
/roguelike |
Command overview | roguelike.admin |
/roguelike generate [seed] |
Build a dungeon at your position (reproducible with a seed) | roguelike.admin |
/roguelike locate [radius] |
Show nearest fresh natural-generation sites | roguelike.admin |
/roguelike reload |
Reload config.yml | roguelike.admin |
/roguelike integrations |
List detected optional integrations | roguelike.admin |
Permission: roguelike.admin (default: operators)
config.yml)generation:
natural-generation: true # dungeons spawn naturally as players explore
rooms-per-level: 20 # room attempts per floor
world-whitelist: [] # regex patterns; empty = all worlds
world-blacklist: []
placement:
frequency: 1.0 # 1.0 = every valid site spawns
distance-to-village: 6 # ring distance from villages (1–20 chunks)
below-sea-level: true # first floor below sea level
loot:
roguelike-loot: true # dungeons fill containers with themed loot
mobs:
mob-drops: true # equipped mobs drop their gear (classic chance)
debug:
enabled: false # writes debug.log + verbose console lines
integrations:
mythic-mobs: auto # auto | true | false
| Platform | Status |
|---|---|
| Folia | ✅ Fully region-safe (scheduled per region/entity) |
| Paper | ✅ Native |
| Modern Minecraft versions | ✅ Actively maintained |
RoguelikeDungeons.jar into your plugins/ folder.plugins/RoguelikeDungeons/config.yml to taste./roguelike reload — done.A player spots a lonely campfire beside the road. Down the stairs below, torchlight flickers across a prison corridor — iron bars, cells, and something moving behind them. Below that: a flooded cistern with bridges over black water; further down, an ossuary of skull-lined shelves; deeper still, a banquet hall long since abandoned, its tables still set, its vaults still sealed. Somewhere past the spiral stairway tower, a named guardian waits beside a chest that has never been opened.
That dungeon already exists in your world's seed. The only question is who finds it first.
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2026-09-16 13:26:21
2026-09-16 12:34:50
New entrance styles. Dungeons no longer always open at the stone tower — three classic entrance
structures are in:
New behaviour
config.yml:yaml
generation:
entrance: auto # or: rogue | house | ruin | hole/roguelike reload applies the change — no restart neededUnder the hood
2026-09-16 01:58:10
Official stable 1.0 release.
Showing 1–3 of 3 updates
| Version | Title | Created | Downloads | Download |
|---|---|---|---|---|
| 1.1.2 | Bugfixes | 2026-09-16 13:26:21 | 0 downloads | Log in to download |
| 1.1.0 | Multiple dungeon entrances! | 2026-09-16 12:34:50 | 0 downloads | Log in to download |
| 1.0 | Full release | 2026-09-16 01:58:10 | 0 downloads | Log in to download |
Showing 1–3 of 3 versions