SuperStream 5.0.7 — Shape Spawning

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8qBIT · September 14, 2026

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SuperStream now spawns entities in real formations. The new shape action ships with 59 patterns — circles, hearts, stars, helixes, cubes, tunnels and more — and reuses every entity option you already know from spawn.

SuperStream 5.0.7 — Shape Spawning

Until now spawn placed entities in a random spread. That worked, but it could never reproduce the setups you see in vanilla one-liners, like the famous circle of TNT that appears around a viewer's favourite streamer.

SuperStream 5.0.7 adds a new shape action that places entities in a real formation instead.

The new shape action

shape — also registered as formation — builds a pattern around the player and spawns the entities on it. Every entity option from spawn still applies, so custom names, follow behaviour, fuses and despawn timers all work the same way.

shape:
  shape: circle
  size: 6
  entity:
    type: TNT
    fuseTicks: 80
    addSenderName: true
    senderNameColor: "<red>"
    despawnAfterTicks: 200

That single block replaces the 50-command chain people usually copy around Discord.

59 patterns

Group Shapes
Circles and curves circle disc double-circle concentric target arc crescent heart rose spiral figure8
Polygons and lines square rectangle diamond triangle polygon pentagon hexagon octagon star cross x line grid zigzag wave arrow sun
Spatial and 3D sphere dome cylinder cone pyramid cube torus helix double-helix tunnel wall halo column platform
Random scatter cloud bolt

Most shapes also accept familiar aliases, such as ring for circle, ball for sphere-filled, donut for torus, dna for double-helix and pipe for tunnel.

line, arrow, wall, tunnel and halo are generated in the direction the player is looking, so they always point where the streamer faces.

Tuning the formation

Option What it does
size Radius or scale of the shape
points Exact entity count, overrides the automatic spacing
density How tightly the outline is packed
filled Fill the inside instead of drawing only the outline
thickness Adds an inner and an outer copy of every point
layers Concentric rings, spiral turns or helix turns
rotation Rotate the shape around the vertical axis
jitter Random offset on every entity
maxEntities Safety cap, defaults to 200
shuffle Spawn the formation in a random order

Shapes face the player by default. Set lookAtCenter: false if you would rather keep the default direction.

Mixing entity types

types cycles several entities around one shape:

formation:
  shape: concentric
  size: 5
  layers: 3
  types: [CREEPER, SKELETON, ZOMBIE]
  isCharged: true
  fuseTicks: 60
  targetPlayer: true

Ready in the config builder

The builder has a new Shape Spawn action under Entities, with a shape dropdown, an entity type picker and every tuning option above. It works with milestone goals, random actions and every listener that already supports spawn, so nothing else in your profile needs to change.

/ss validate also understands the new action now. It reports unknown shape names, wrong parameter types and unknown entity types before you go live.

Also in this release

  • spawn and shape now share one entity implementation, so both behave identically
  • Existing spawn configurations keep working unchanged, including the flat and nested multi-entity formats
  • The entities action reference documents every pattern and parameter

Available now as SuperStream-5.0.7-RELEASE.jar for Paper 26.2 and Java 25. Update, drop a shape block into your next gift action, and watch the chat react to the result.